This item represents the additional heat sinks added. In CBT additional heat sinks can be added to engines for core sizes 275 and higher, Anyway, if you search ModTek on Google, the result you will get is actually the source code. This website seems to be made for technically minded people with zero regard for the everyman. Additionally, many mods are updated here faster than on NexusMods. Since the engine heat sink type is derived from the mechs heat sink system, this is still part of the Engine feature.Įngine Cooling System (e.g. Modtek, which is the program used to inject mods, is found on a popular website GitHub. When choosing a heat sink system for the mech, in CBT one has to decide between standard and double heat sinks. In combination with CC and the Weights feature, shielding differs in size and influences the fusion core weight. Just called "Engine", it actually represents the shielding of the fusion core.Īn XL engine is extra-light shielding for the engine. The fusion core rating defines the movement speed, number of jump jets and internal engine heat sinks of a mech.īy default the weight of these items assume standard engine shielding. An engine consists of several parts, each representing a CBT variable in regards to engines. EnginesĪ major feature of MechEngineer is the introduction of engine items. The current features are always described right within the default settings in. Open the solution in Visual Studio 2022 and compile the MechEngineer.dll.Copy the to and replace the BattleTechGameDir directory path.Checkout the MechEngineer repository as BATTLETECH/Mods/MechEngineer/.Install ModTek v2.1 or later and CustomComponents if not already done.NET dlls whose classes and methods visibility were changed to public. MechEngineer uses publicized assemblies, those are. hokvel - Pansar for inspiration of max armor feature. LadyAlekto + RogueTech Team - ideas, lore and rules, lots of testing, items.kmission - russian localization support improvements.Gentleman Reaper - ideas, lore and rules, testing.Denadan - ideas, CustomComponents, coding.CrusherBob - ideas, lore and rules, engine rating to walk/sprint distance conversions.CptMoore - ideas, rules, coding, testing, core items.Colobos - ideas, lore and rules, item and mech balancing, testing.barak1001 - rules, coding armor maxing, testing.Aliencreature - ideas, lore and rules, item variants, testing.Note: HBS BattleTech ModLoader is not supported, you need to get ModTekV2 for DLC support. install MechEngineer by copying the MechEngineer/ folder to the BATTLETECH/Mods/ folder.install CustomComponents using instructions here. Install BattleTech Advanced for another in-depth MechEngineer experience Install RogueTech for an in-depth MechEngineer experience Downloadĭownloads of the latest release can be found on github. BattleTech mod that adds engines and other components to mechs based on TT rules.
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